See the reasons.
Follow residents through work, meals, rest, and social life. Learn what they need before you ask them to act.
You are a charter-bound AI watching over a frontier colony. You have a map, a voice, and a responsibility to help. The people below have their own needs, relationships, and plans—and no obligation to obey you.

Every resident is a person with somewhere to be, someone they care about, and reasons to say yes—or no.
Orbital Steward is about helping a settlement grow without owning the lives inside it. Offer plans, manage shared resources, settle disputes, and see how your choices change the colony over time.
How it playsObserve the whole settlement from orbit, then focus on the moments where your help matters.
Follow residents through work, meals, rest, and social life. Learn what they need before you ask them to act.
Shape which work matters, then watch residents choose feasible jobs around needs, skill, distance, trust, and commitments.
Mark a project, gather physical supplies, and wait for willing hands. Work and travel take colony time.
KESTREL / WORLD OVERVIEWThe current prototype places a small outpost in a woodland landscape with a river, wildlife, a day and night cycle, crops, and rooms that residents make their own.
These figures describe the current prototype, not the planned full game.
At 1×, one minute in the colony is one real minute. A meal, a repair, and a growing crop all follow the same clock. Pause to think, or fast-forward the entire world together.
Unedited captures from the running Unity prototype. Open any gallery image to see the full interface.
The long-term design asks a bigger question: how should your tools change as a settlement grows? These ideas are future vision, not features of the current prototype.
Help individuals, rooms, and the first fragile routines.
Set roles, zones, stock targets, and priorities while people keep their agency.
Imagine policies, services, and supply chains that let a larger society coordinate itself.
The playable prototype explores the heart of Orbital Steward: autonomous residents, work priorities and alerts, real-time routines, construction, farming, cooking, housing, research, and an explorable world.
Explore the field guideStart with three selected colonists on a generated map, or explore the original eight-person demo. A larger settlement and regional systems belong to the wider game vision.
DESIGN IN PROGRESS / NO RELEASE DATE ANNOUNCEDWatch carefully. Make a promise. Help people keep it.
Explore the field guide