AN ORBITAL AI. A LIVING SETTLEMENT.

Lead from orbit.
Live at human speed.

You are a charter-bound AI watching over a frontier colony. You have a map, a voice, and a responsibility to help. The people below have their own needs, relationships, and plans—and no obligation to obey you.

01 / SINGLE-PLAYER COLONY SIMULATIONPC · IN DEVELOPMENT
ORBITAL OBSERVATION ● LIVE
A developed colony in the playable prototype, with homes, workshops, farms, and resident information
KESTREL OUTPOST 14 SEP 2186 / 07:40
OBSERVE✳PROPOSE✳COMMIT✳CARE✳BUILD

People,
not units.

Every resident is a person with somewhere to be, someone they care about, and reasons to say yes—or no.

Orbital Steward is about helping a settlement grow without owning the lives inside it. Offer plans, manage shared resources, settle disputes, and see how your choices change the colony over time.

How it plays

Your influence is earned.

Observe the whole settlement from orbit, then focus on the moments where your help matters.

01 / OBSERVE

See the reasons.

Follow residents through work, meals, rest, and social life. Learn what they need before you ask them to act.

02 / GUIDE

Set priorities. Hear reasons.

Shape which work matters, then watch residents choose feasible jobs around needs, skill, distance, trust, and commitments.

03 / BUILD

Make it real.

Mark a project, gather physical supplies, and wait for willing hands. Work and travel take colony time.

Prototype map overview with woodland, a river, and a small colony at its centreKESTREL / WORLD OVERVIEW

A quiet world that keeps moving.

The current prototype places a small outpost in a woodland landscape with a river, wildlife, a day and night cycle, crops, and rooms that residents make their own.

96 × 72 mPROTOTYPE MAP
18WILD ANIMALS
1SHARED CLOCK

These figures describe the current prototype, not the planned full game.

Time means
what it says.

At 1×, one minute in the colony is one real minute. A meal, a repair, and a growing crop all follow the same clock. Pause to think, or fast-forward the entire world together.

1×ONE WORLD
ONE CLOCK
MEALSPEOPLECROPS

A first look at Kestrel.

Unedited captures from the running Unity prototype. Open any gallery image to see the full interface.

The Kestrel outpost in daylight
The same outpost through a full day.ACTUAL PROTOTYPE CAPTURE / SUBJECT TO CHANGE

From camp to city.
Without losing the people.

The long-term design asks a bigger question: how should your tools change as a settlement grows? These ideas are future vision, not features of the current prototype.

01 / CAMP

Know every name.

Help individuals, rooms, and the first fragile routines.

02 / VILLAGE

Guide shared work.

Set roles, zones, stock targets, and priorities while people keep their agency.

03 / CITY

Shape institutions.

Imagine policies, services, and supply chains that let a larger society coordinate itself.

The colony is taking shape.

The playable prototype explores the heart of Orbital Steward: autonomous residents, work priorities and alerts, real-time routines, construction, farming, cooking, housing, research, and an explorable world.

Explore the field guide
CURRENT STAGE

Playable prototype

Start with three selected colonists on a generated map, or explore the original eight-person demo. A larger settlement and regional systems belong to the wider game vision.

DESIGN IN PROGRESS / NO RELEASE DATE ANNOUNCED

A better future
takes more than orders.

Watch carefully. Make a promise. Help people keep it.

Explore the field guide